hey — 👋
one guy, one laptop, way too many apps
I build small apps and games solo, usually after everyone else has logged off — no growth team, no dark patterns, no subscription you'll forget to cancel. Apps that sync your data, like DAMAGE and LEAKS, do it straight to your own Google Sheet, because your spending data should live in an account you own, not mine.
Published, installable, and not held together by hope.
Various stages of "it works on my machine." Nothing to install yet.
Recurring bills are "leaks" on your boat — patch every one before your budget sinks. Built, tested on-device, and one Play Store listing away from launch.
A grocery budget app that counts down instead of up — a fuel gauge, not an odometer. Core entry mechanics are already surviving real grocery runs; the visual polish is on round two.
A phonebook for your payment QR codes — GCash, BPI, PayNow, Pix, UPI, whatever — so you stop digging through camera-roll screenshots to pay someone back. Fully spec'd, now getting built.
A ground-up rebuild of a 2019 GameMaker game of mine — 7 ships, 35 skills, and an AI that's gotten a little too good at Kamikaze rushes. Fully playable in dev, unreleased, still being balanced.